


Run down, chaotic, unruly, and alive-it was founded by idealists in the shadow of a corporate collapse. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.Īn abandoned station on the edge of a system in crisis. You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. The game is accompanied by music composed by Amos Roddy, who also created the soundtracks for the studios first game Jump Over The Age and The Wild at Heart, Some Distant Memory and Cloud Gardens, among others.From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society. The characters talk a lot, but only in writing, since the game does not provide for dubbing. At the same time, we must constantly repair the protagonist’s artificial body shell, which is in poor condition from the very beginning and decomposes at an alarming rate.Ĭitizen Sleeper features simple, sterile 3D graphics, with caricatured characters by comic book artist Guillaume Singelin PTSD Post Traumatic Stress Disorder. In this way, we discover secrets, for example, unknown places, and make life easier for ourselves at the station. In the meantime, we are using Sleeper is hacking skills to gain access to data collected over decades of station operation. It is up to us what we do, who we help, and what impact we have on the future of the station in subsequent cycles. In these places we meet characters, each with their own story, goals and skills.

We are looking for a way to earn money and visit various places in the station, such as the market, bars, space ports. The main goal of the game is to escape from the influence of the corporation that is pursuing the Sleeper, but in each cycle we also have to take care of the character’s life.
